mrackwitz/xcconfigs: Universal Framework xcconfigs – build iOS, OS X, tvOS and watchOS frameworks on base of one target

This project intends to aggregate common or universal Xcode configuration settings, specifically for frameworks. Keeping them in hierarchical Xcode configuration files for easy modification and reuse. All build settings for platform-specific values are scoped by conditional variable assignments. This means you can have one framework target and select at build time, which platform it should […]

Swift Documentation Quick Guide

If you are a long time Objective-C developer you will be familiar with tools like HeaderDoc to annotate and create HTML documentation from your source code. Xcode Quick Help also displays the output during symbol completion. Source: Swift Documentation Quick Guide

From Unity to Three.js | HelloEnjoy™

This post describes the asset pipeline from the Unity Editor to the Three.js WebGL engine, using the Collada format. Source: From Unity to Three.js | HelloEnjoy™

Apple Inc, going for free within 8 years | Kirk Burgess

Fancy owning Apple Inc, the entire company, for no money down? Well if the current share price level doesn’t go any higher, in less than 8 years time someone will be able to pick up the company effectively for free. Source: Apple Inc, going for free within 8 years | Kirk Burgess

Google Maps to GPX Converter

This tool accepts a link to a pre-made Google Directions and converts it to a GPX file format that can be uploaded and used in sat-nav and GPS units. Xcode iOS Simulator App Location Testing. Source: Google Maps to GPX Converter

Alamofire : How to handle errors globally

My question is quite similar to this one, but for Alamofire : AFNetworking: Handle error globally and repeat request How to be able to catch globally an error (typically a 401) and handle it before Source: Alamofire : How to handle errors globally