M1 Mac + Dell Monitor Flickering Issue Fixed – S2722QC – USB-C – Monterey : r/Dell

I have found a permanent solution. Thanks to a post from MacRumors https://forums.macrumors.com/threads/m1-m2-flickering-ghosting-with-external-display-merged.2271670/post-33054028, I was able to stop flickering on my U3223QE completely. I have turned off GPU Dithering on my MacBook Pro M1 Pro using BetterDisplay. Now, I can have dark mode and night shift with any color profile and avoid any flickering. So […]

The One Billion Row Challenge in Go: from 1m45s to 3.4s in nine solutions

This article describes the nine solutions I wrote in Go, each faster than the previous. The first, a simple and idiomatic solution, runs in 1 minute 45 seconds on my machine, while the last one runs in 3.4 seconds. As I go, I’ll show how I used Go’s profiler to see where the time was […]

Law of triviality – Wikipedia

The law of triviality is C. Northcote Parkinson’s 1957 argument that people within an organization commonly give disproportionate weight to trivial issues. Source: Law of triviality – Wikipedia

Python Notebook to Learn Music Processing

The FMP notebooks offer a collection of educational material closely following the textbook Fundamentals of Music Processing (FMP). This is the starting website, which is opened when calling https://www.audiolabs-erlangen.de/FMP. Besides giving an overview, this website provides information on the license and the main contributors. Source: C0

ongoing by Tim Bray · Parable of the Sofa

my first thought was “crap, gonna have to buy a sofa”. But Lauren said “No, because new sofas are junk. Also, Luxcious Source: ongoing by Tim Bray · Parable of the Sofa

War Safety – Home Assistant Config by Denys Dovhan

This is what war in the 21st century looks like: you can practically monitor a missile or a drone that is trying to kill you right from your phone. This is like a Black Mirror episode in real life. 😅 Source: War Safety – Home Assistant Config by Denys Dovhan

City In A Bottle – A 256 Byte Raycasting System | Killed By A Pixel

However by accepting a nearly imperceptible slant, we can simplify and just divide i by half the number of pixels and subtracting 1 to normalize between -1 and 1. The value 4e3 was chosen to move the horizon below center. You can play around with these values to see how it effects the result. Source: […]