The 10x lesson | Seth’s Blog

The thing is: a 1x contributor can’t become a 10x merely by working ten times as hard. The physics of time won’t allow it, certainly, but it’s also because 10x doesn’t work on the same axis. It’s not about more effort. It’s about more insight. Source: The 10x lesson | Seth’s Blog

My Stepdad’s Huge Dataset

a major new force reshaping the (porn) industry: data. … Ever since Pornhub Insights launched, a large number of articles in the mainstream press about sexual proclivities in the US and around the world have drawn their sourcing from it, or from press releases sent to journalists by Pornhub. This is the other side of […]

Kitura-Session 3.3: Sharing Codable objects between a user’s requests

In Kitura-Session 3.3, by defining the type we expect from the session, we get our Codable model straight out of the session: router.get(“/session”) { request, response, next in     let books: [Book] = request.session?[“books”] ?? []     response.send(books)     next() } Even with a simple model, this has vastly reduced the amount of code required, added compile time […]

iPhones can now automate tasks using NFC with Launch Center Pro – The Verge

iPhone users are finally getting a convenient and powerful feature that’s long been available on Android phones: the ability to tap an NFC tag and have their phone automatically perform certain actions, like opening an app or playing music. Support for NFC tags arrived with the latest iPhones, and Launch Center Pro is the first […]

杀死那个创业者_36氪

比起规模庞大的二级市场来说,风险投资的资金蓄水池小的可怜,所以当量化宽松的大水来临时,可投资的钱开始远远超过可投资的项目。过去创业者挤破头抢融资,现如今风投争先恐后抢项目,给别人送钱。硅谷新晋的投资者中,有很多好莱坞名流、流行歌手,这些人被华尔街称为“傻钱”。可事实上,绝大部分的风投资金都是“傻钱”,因为没人确切知道哪个项目可行或者哪家公司会脱颖而出,很多风投机构索性将钱投到所有地方,也就是所谓的“撒网然后祈祷”(Spray and Pray)。 Source: 杀死那个创业者_36氪

The lost art of 3D rendering without shaders

Back in the day — way before we had hardware accelerated 3D graphics cards, let alone programmable GPUs — if you wanted to draw a 3D scene you had to do all that work yourself. In assembly. On a computer with a 7 MHz processor. Source: The lost art of 3D rendering without shaders