How Teams Grow, Thrive, and Fail

If there is only one thing you remember from this discussion, it should be this: how you decide on and implement systems and processes is crucial to your team’s success. Create too much process and you’ll snuff out innovation and start your team on the path to The Big Rut. Create too little process and […]

Jobs in Unreal Engine – Technical Artist

A technical artist is a relatively new term in 3D development and real-time technology, but the demand for this particular role is growing quickly with a 48% increase in job postings in the last 12 months (Burning Glass, 2018). In game development, a technical artist, or tech artist for short, is the bridge between level […]

Recording ARKit Sessions | Itty Bitty Apps Blog

Ever since its first public release, ARKit includes an internal feature that allows recording sensor data captured in the session to a file (referred to as “sensor replay”), and using this file later to simulate a live session. This functionality and its SPI was enhanced in both ARKit 1.5 and ARKit 2.0, and at this point it’s […]

商湯用神木策略 變全球估值最高AI 霸主! – INSIDE

反之,商湯採用密林養幹策略,他觀察,阿里山上的神木各個長得筆直,就是因為密集栽種,植物們為了競爭更多的陽光與資源,就會快速而筆直的長高,形成參天神木;商湯就是將 1 千多位 AI 人才,10 人為一小組,進駐各產業,自己去競爭到最好的陽光。案子成了,繼續吸納更好的人員;不成,就散到其他團隊。 Source: 商湯用神木策略 變全球估值最高AI 霸主! – INSIDE

3D PointCluod .ply in Swift

They had a sample iOS app, which loaded a point cloud into a 3D model. They wanted to build a proof of concept app and incorporate this 3D model into it as a nice visual. App performance was important to them.   http://tapadoo.com/2018/app-performance-measuring-optimisation/