UX 101 for Virtual and Mixed Reality — Part 1: Physicality

As practical applications of virtual reality begin to replace flat screens, designers need to consider how to adapt the principles of UX to a 3D world. In the same way that the shift from print to digital prompted designers to develop new skills to work in a growing medium, designing for VR requires designers to consider new forms of input, physicality, working with different senses, and how to make UI work in three dimensions.

Source: UX 101 for Virtual and Mixed Reality — Part 1: Physicality

年入上千亿,解密二手手机江湖的红与黑_36氪

在华强北,稍微有些规模的手机回收商,一年会到2-3亿的流水。在罗叔刚进入二手手机行业时,一天交易几百台。而现在很多大一点的商铺,一天就交易几十万台,量级是指数级的变化。而二手机市场铺位的面积,据他估计已经增长50倍,并且还会继续增长。

Source: 年入上千亿,解密二手手机江湖的红与黑_36氪

Staying Focused with an App Mission Statement | Becky Hansmeyer

How is this useful in practice? Like this: if ever I get an idea for a feature that seems cool, but would greatly increase video export times, I’ll toss the idea because my goal is to be fast. If I ever find myself adding a lot of complexity to the interface, I’ll have to take a step back and ask myself, “Does this slow people down? Does it make the app less intuitive? How does this affect the user’s workflow?” Another example: I’m planning to make Snapthread a universal app. I’ll probably do a lot with drag and drop, because dragging and dropping things on an iPad is both fast and intuitive.

Source: Staying Focused with an App Mission Statement | Becky Hansmeyer

官方亮出底牌,楼市“赚钱逻辑”巨变!_晓博说财经_新浪博客

三四线楼市是怎样启动的?很简单,央行改变了发钞的方式,直接通过三四线城市楼市“发钞”。方式是由国家开发银行等政策性银行,向央行申请非常低利率的抵押补充贷款(PSL),然后贷款给地方政府,补贴棚户区居民。给他们钱,让他们去买商品房,条件是交出原来的土地。

Source: 官方亮出底牌,楼市“赚钱逻辑”巨变!晓博说财经新浪博客